产品类别:主机游戏移植; 开发进度:pre-production; 功能:游戏移植 Responsibility: Implement graphic api wrapper for different platforms针对目标平台实现引擎的图形接口层 Implement required visual features with art, pipeline team与美术师和工具团队合作,实现新的视觉效果 Optimize the GPU load to meet the budget 优化GPU负载以提高性能, 包括算法, 材质,并行渲染等 Analyze/ resolve visual bugs by using GPU capture tools 使用抓帧工具分析解决视觉问题。 You must: 熟悉至少一种 graphic API (OGL/D11/…) 熟悉至少一种 shader language (HLSL/GLSL/…) 熟悉 3D mathematics (Matrix, Vector, BRDF…) You should: 了解现代渲染管线(forward rendering/deferred rendering/shadow/AA/AO/GI…) 了解CPU 和GPU profiling , optimizing and debug理论知识 Pluses: 相关主机平台 ( PS3, PS4, X360, XboxOne, Wii ... ) 开发经验 熟悉 multithreading rendering 熟悉知名引擎但不局限于UE4, Unity, Cryengine等